in the campaign all Ambush are small and feels identical,So many sleepwalking small control outpost,Lack of Epic/Challenging Fights in a big outpost/fortress. Fall damage : dying instantly from a fall that is not that high is not fun ( we are supposed to be high skilled trained guerillero ) Weapons Damage and armor defense numbers ( if i equip a chest with raise global defense and wrist with raise damage and lower global defense i want to know how much global defense i have and how much is the damage increase ) a Killcam, seing how you get killed can be funny and we want to know how we got killed ( an option to turn it On/off ) too many Unique weapons with no scope / let us change scope on 80%/90% of weapons Special operations Master level 4 ( even a Master 5 called ' Special Challenge level' would be nice ), there is some challenge to do the master 3 in solo but it's too easy for 2 players Balance weapons : the most powerfull snipers ( lowest firerate ) like the 50 cal sniper should kill on chest (not on shoulder or arm ) only double heavy armored slow tank can survive this ennemies with rocket launcher : less damage for every meter between the hit and the player,armor that reduce explosion dmg : 3% reduction for small,5 % medium, and 8% for 1 armor with greatly reduce explosion It's addictive, it's fun and it's relaxing,i love the challenge of specials operations ( guerilla mode ),some toughts to improve the game :
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